Terms and Conditions
Soccer
90 Minutes Play
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All match markets are based on the result at the end of a scheduled 90 minutes play, unless otherwise stated.
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Includes added injury or stoppage time but does not include extra-time, penalties, or golden goal.
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Exceptions:
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Friendly matches → settled on the actual result when the game finishes (excluding extra-time), regardless of whether full 90 minutes is played.
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Beach Soccer → markets are settled on 36 minutes play only.
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“Youth” refers to matches played between teams with players aged below 23 years old.
Extra-Time In-Play Markets
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Bets are settled on official statistics for the extra-time period.
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Goals or corners taken/scored during regulation time do not count.
Matches Postponed, Brought Forward or Abandoned
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Unplayed or postponed matches are treated as non-runners unless played within 24 hours (then the bet stands).
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Matches rescheduled (e.g., weekend → Monday for live TV) → bets stand.
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If a match is played earlier than scheduled → bets stand if wager was placed before the revised kick-off.
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Abandoned matches before 90 minutes → bets void unless market already determined.
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Example: First player to score or time of first goal stands if goal already scored.
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Exception: South American club matches → Full-Time Result and Double Chance settled on the score at abandonment if league allows result to stand.
Matches not Played as Listed
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If venue changes (not to away team’s ground) → bets stand if home team still designated as such.
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If home/away teams are reversed → bets void.
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Neutral venue matches → bets stand regardless of home/away designation.
Team First/Last Goal-scorer
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Bets on players not taking part → void.
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Bets where selection comes on after first goal for that team → void (even if selected player scores).
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Own goals do not count.
Player to Score at Any Time
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All players taking part are considered “runners.”
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Selections from incomplete matches → non-runners.
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Own goals do not count.
Goal-scorer Match Bets
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Both players must start for bets to stand.
Time of the First Goal
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If abandoned after first goal → bets stand.
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If abandoned before first goal →
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Completed time bands = losing bets.
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Time band of abandonment = void/non-runners.
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Injury Time
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Bets settled on time indicated by fourth official’s board (not actual time played).
10 Minute Events
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Events must happen between 0:00 and 09:59 to count.
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Example: corner awarded at 9:55 but taken at 10:01 → does not count.
Time of First Corner
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Bets settled on the time corner is taken (not awarded).
Half Time Score-cast (Half Time Correct Score + Player to Score First)
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If player enters field after goal, takes no part in 1st half, or only 1st half goals are own goals → bet settled as a single on HT correct score at kickoff odds.
Anytime Score-cast (Correct Score + Player to Score Anytime)
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If player doesn’t enter field or only own goals scored → settled as single on correct score market at kickoff odds.
Wincast (Team to Win + Player to Score First)
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If player enters after a goal, takes no part, or only own goals scored → settled as single on FT result market at kickoff odds.
Timecast (Time of First Goal + Player to Score First)
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Players must start for bets to stand (otherwise void).
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If only own goals scored → bets void.
Divisional Betting
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Settlement based on finishing positions at the end of scheduled fixtures (dead-heat rules apply for ties).
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No allowance for playoffs or subsequent league enquiries.
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Bets stand for teams not completing all fixtures.
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Exception: South American leagues → if playoff required for tied 1st place, league winner = playoff winner.
Top Goalscorer
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Only goals scored in the quoted division count.
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Team listed with player is for reference only.
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Only league goals count (excludes playoffs).
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Own goals do not count.
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Dead-heat rules apply.
Season Match Bets / Team Points Totals
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If a team does not complete all fixtures → all bets involving that team void (win or lose).
Handicap Betting (Including In-Play 3-Way)
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Settled at displayed odds using actual score adjusted for handicap.
Half-Time Result (Including In-Play)
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Bets void if match abandoned before half-time.
Half-Time Correct Score
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Bets void if match abandoned before half-time.
Half with Most Goals
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Bets void if match abandoned unless result already determined.
1st Half Goals
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Bets void if abandoned before half-time unless settlement already determined.
1st Half Corners (Including In-Play)
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Bets void if abandoned before half-time unless settlement already determined.
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Corners awarded but not taken do not count.
2-Way Corners In-Play
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Settled on total number of corners.
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If abandoned before 90 minutes → void unless result already determined.
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Corners awarded but not taken do not count.
Most Corners In-Play
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Settled on team with most corners.
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If abandoned → bets void.
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Corners awarded but not taken do not count.
Race to X Corners In-Play
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Settled on first team to reach quoted number of corners.
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If abandoned before 90 minutes → void unless result already determined.
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Corners awarded but not taken do not count.
Result After 10/20/30/40 etc. Minutes In-Play
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Settled on result at specified time (e.g., 10:00 minutes).
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If abandoned before 90 minutes → void unless settlement already determined.
Half-Time / Full-Time Double Result
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Bets void if match abandoned.
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Extra-time & penalties do not count.
Match Specials
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Player specials void if player takes no part.
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Bets settled on 90 minutes result (extra-time/penalties excluded unless stated).
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If non-runners included → bet stands on remaining participants (if priced).
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Examples:
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To Score Team’s Winner → team must win by exactly one goal & nominated player must score last goal.
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To Win Both Halves → team must outscore opposition in both halves.
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Team to Win From Behind → team must be losing during match but win in 90 minutes.
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Team to Score/Miss a Penalty → 90 minutes only.
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Double Chance
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Options:
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1 or X → Home or draw = winner.
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X or 2 → Draw or away = winner.
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1 or 2 → Home or away = winner.
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If match at neutral venue → first-listed team = home team.
Asian Handicaps
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Handicap Line 0.5 Ball
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Team giving -0.5:
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Win by any score → bets win.
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Draw or lose → bets lose.
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Team receiving +0.5:
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Win or draw → bets win.
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Lose → bets lose.
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Handicap Line 1 Ball
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Team giving -1:
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Win by 2+ → bets win.
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Win by exactly 1 → bets void/refunded.
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Draw or lose → bets lose.
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Team receiving +1:
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Win or draw → bets win.
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Lose by exactly 1 → bets void/refunded.
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Lose by 2+ → bets lose.
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Asian Handicap In-Play
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Bets settled on scoreline for remainder of game/half after bet placed.
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Goals prior to placement are ignored.
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Asian Corner Handicaps
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Handicap applied to final corner count → team with most corners after adjustment = winner.
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If equal after adjustment → bets void/refunded.
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Abandoned matches before 90 mins → bets void unless settlement already determined.
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Re-taken corners count once.
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Corners awarded but not taken do not count.
1st/2nd Half Asian Handicap
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Bets settled on result of the relevant half only.
Extra-Time Asian Handicap In-Play
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Same rules as In-Play Handicap, but only goals in extra-time count.
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Score at start of ET deemed 0-0.
Asian Total Cards
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Predict total number of cards (quarter, half, or whole-card lines).
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Examples:
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4.5 line → Over wins if 5+, Under wins if 4 or fewer.
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5.5/6 line → Settlement split between 5.5 and 6.
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Yellow = 1 point, red = 2 points, second yellows ignored (max per player = 3).
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Cards after full-time whistle ignored.
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Cards for non-players (e.g., managers, unused subs) do not count.
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Abandoned matches before 90 mins → void unless already determined.
Asian Total Corners
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Predict total corners (quarter, half, or whole-corner lines).
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Examples:
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8.5 line → Over wins if 9+, Under wins if 8 or fewer.
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8/8.5 line → Settlement split between 8 and 8.5.
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Abandoned matches before 90 mins → bets void unless already determined.
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Re-taken corners count once.
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Corners awarded but not taken do not count.
Asian Corners In-Play
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Same settlement as pre-game Asian corners.
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Abandoned before 90 mins → void unless settlement already determined.
1st Half Asian Corners In-Play
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Same as above but settled on HT total.
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Abandoned before HT → void unless settlement already determined.
Goal Line Markets
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Abandoned matches before 90 mins → bets void unless already determined.
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Goal Line 2:
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Under → wins if 0–1 goals; void if 2 goals; loses if 3+.
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Over → wins if 3+ goals; void if 2 goals; loses if 0–1.
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Goal Line 2,2.5:
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Under → wins 0–1; half-win if 2 goals; loses if 3+.
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Over → wins 3+; half-loss if 2 goals; loses if 0–1.
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Goal Line 2.5:
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Under → wins 0–2; loses 3+.
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Over → wins 3+; loses 0–2.
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Goal Line 3:
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Under → wins 0–2; void if 3; loses 4+.
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Over → wins 4+; void if 3; loses 0–2.
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Goal Line In-Play
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All goals count regardless of when scored.
Extra-Time Goals In-Play
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Only extra-time goals count.
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Abandoned before ET finished → bets void unless settlement already determined.
Tournament Betting
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Top Team Goalscorer
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Only goals in 90 mins + extra-time count.
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Penalty shootouts excluded.
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Dead-heat rules apply.
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Top Club Goalscorer
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Same as above. If no scorer, all stakes refunded.
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Top Goalscorer
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Goals in 90 mins + extra-time count.
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Penalties in shootouts excluded.
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Dead-heat rules apply.
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Team shown alongside player is reference only.
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Tournament Totals/Specials
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Total tournament cards: only 1 yellow + 1 red max per player; ET excluded.
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Tournament goals: goals in 90 mins + ET count.
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Penalties: includes those in 90 mins, ET, and shootouts.
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Tournament corners: 90 mins only.
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To Go Unbeaten: team must not lose any game/tie in 90 mins or ET (losing via away goals, ET, or penalties = No).
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Doubles (Top Scorer + Winner)
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Special price if nationality of scorer matches country winner.
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Dead-heat rules apply.
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Club Goalscorer Match Bet
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Tie = refunds.
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Goals in 90 mins + ET count, shootouts excluded.
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Furthest Progressing Team
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Based on exit round.
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Winner of tournament deemed furthest progressing.
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Dead-heat rules apply.
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Qualification Matchups
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If team disqualified before match and bye awarded → bets void.
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Top Continental Team
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Based on exit round (winner deemed top team).
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Dead-heat rules apply.
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Season Specials
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Bets settled on final league positions/points.
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Playoff points excluded unless otherwise stated.
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Player Scorer Specials: Settled on goals scored for club(s) and leagues indicated.
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To Reach Playoffs: 4 finishing in playoff positions (and proceeding to playoffs) = winners.
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To Finish Top/Bottom Half: Settled on official finishing table.
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Relegation Betting: Teams removed before season start = all bets void.
Transfer Specials
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“Club of player” = permanent contracted club.
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Loan deals do not count.
Soccer Statistics
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Team Goals: Only 90 mins count (ET + pens excluded).
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Player Total Goals: Player must appear in tournament. 90 mins + ET goals count; shootouts excluded.
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First Team Headed Goal: If none, stakes refunded.
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Total Corners: Awarded but not taken do not count.
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Extra-Time Corners In-Play: Only ET corners count.
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Multi-Corners: Result = 1st half corners × 2nd half corners.
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Corner Handicap: Handicap applied to final count. Abandoned matches → void.
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Alternative Corners: Settlement based on total at end of match.
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Extra-Time Goal Line In-Play: ET goals only (score starts 0-0).
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Ten Minute Events In-Play: Events must occur in period (not just awarded).
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Goals Odd/Even: 0-0 settled as even. Abandoned matches → void.
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Both Teams to Score: If abandoned after both scored → Yes wins. Otherwise, void.
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Divisional Goals: Requires 4 matches to stand. Abandoned/postponed = 2.5 goals each.
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Goals Over/Under: Standard 2.5 market. Abandoned matches → void unless determined.
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Total Goal Minutes: Aggregate of all goal times.
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Goals in 1H added time = 45.
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Goals in 2H added time = 90.
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Abandoned matches → void except where result already determined.
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Cards Markets
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Yellow = 1, red = 2, second yellows ignored (max 3 per player).
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Cards after FT whistle ignored.
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Non-player cards don’t count.
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First Card Received: If 2+ players carded same incident → first shown counts.
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Booking Points
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Yellow = 10 pts, red = 25 pts.
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Max 35 pts per player.
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Non-player cards don’t count.
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Next Goal Method
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Free-kick → direct scorer must be free-kick taker (deflections count).
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Penalty → scored directly by taker.
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Own goal → credited as own goal.
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Header → last touch with head.
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Shot → any other goal type.
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“No Goal” also an option.
Total Shirt Numbers
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Own goals count as shirt number of credited goal-scorer.
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Player keeps starting shirt number throughout.
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Sub without shirt number = assigned #12.
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Abandoned matches before 90 mins → void unless determined.
Supremacy Markets
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Example: home goals vs away goals across group.
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If any match abandoned → all bets void.
Team to Score First/Second/Next Goal
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Own goals count to credited team.
Team to Score Last
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Abandoned matches → bets void.
Team Performances
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90 mins only. Points:
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Win = 25 pts
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Draw = 10 pts
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Goal scored = 15 pts
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Corner gained/taken = 3 pts
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Clean sheet = 10 pts
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Score before 20th minute = 10 pts
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Yellow = -5 pts, Red = -15 pts
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Max deduction = 20 pts per player
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Incomplete matches → void.
Penalty Shootout Specials
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Last Penalty Scored/Missed: If no shootout, bets void.
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Sudden Death Shootout: Predict if shootout reaches sudden death (11+ pens).
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Next Penalty (Team): Predict score/miss for next penalty. If no shootout, void.
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Team Penalties Converted: Total penalties scored by one team. If no shootout, void.
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Team to Take Last Penalty: If no shootout, void.
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Total Converted Penalties (Goal Line / Over-Under): Predict total scored in shootout.
Live Betting Market Descriptions
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3-Way: Home / Draw / Away.
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Draw No Bet: If draw → bets void.
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Who Wins Rest of Match?: Which team scores more from time of bet to FT. Draw = equal/no goals.
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Double Chance: 1X, 12, X2 formats.
Supa Match-Ups (Special Market)
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Customers bet on which of two selected teams score more goals in their matches that weekend.
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Example: England v Scotland & Argentina v Brazil. England score 2, Argentina score 1 → Supa Match result = England.
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If equal → draw option wins.
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24-hour rule applies.
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Matches must be full 90 mins, otherwise void.
To Qualify
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Equivalent to “To Lift the Cup” → includes injury time, extra-time & penalties.
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If backed team qualifies and wins tournament → bets win.
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If backed team fails to lift cup → bets lose.
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